Friday

Low Poly Modelling

            We started off by attempting to create different models of furniture with as low poly count possible but still trying to make them look viable for a game environment. This task was a simple reintroduction back into the modelling world which is seen with the simplicity of the objects but they are still models which are seen countless in the gaming world. With the more rigid objects I managed to get a much more realistic look but the sofa came across as quite a problem for me especially when knowing what would be a reasonable amount of polygons to use. This is an area I am obviously going to have to work upon as soon as possible and especially before I go into any detailed modelling with my character concept.






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